Specifies the position and orientation of the scene camera. Note that this is always in global ECEF coordinates,
irrespective of the coordinate system of the project.
It is therefore unlikely that you would directly manipulate the values within this object. You should treat this as an opaque object that you can save and restore.
If you need to set the camera to a specific location, consider using one of the SceneAPI helper functions instead.
You should treat this as an opaque object that you can save and restore.
Specifies the position and orientation of the scene camera. Note that this is always in global ECEF coordinates, irrespective of the coordinate system of the project.
It is therefore unlikely that you would directly manipulate the values within this object. You should treat this as an opaque object that you can save and restore. If you need to set the camera to a specific location, consider using one of the SceneAPI helper functions instead. You should treat this as an opaque object that you can save and restore.